[2011] STTSS inter-school DotA challenge
[2011] STTSS inter-school DotA challenge
[2011] STTSS inter-school DotA challenge
STTSS IDC 2011
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Objective:
1. To prove the best team exists among all teams in STTSS.
2. To improve the teamwork, sportsmanship and social relationship among the students.
3. To relieve stress.
4. To improve knowledge on competitive games.
Registration: Open to all STTSS students only
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Team Name: __________
Team Captain/Drafter:
Name: __________
Class: __________
Garena Username: __________
Contact Number: __________
Team Member:
1. Name: __________
Class: __________
Garena Username: __________
2. Name: __________
Class: __________
Garena Username: __________
3. Name: __________
Class: __________
Garena Username: __________
4. Name: __________
Class: __________
Garena Username: __________
Substitutions:
1. Name: __________
Class: __________
Garena Username: __________
2. Name: __________
Class: __________
Garena Username: __________
Two substitutions are allowed for each team. The substitution is allowed before / after the game. (**Note: substitute players MUST be STTSS students only)
Please register via:
1. Email
2. SMS
3. Facebook of the organizers
4. Comment on the "[2011] inter-school 'Defense of the Ancients' private competition" facebook group
Note: Be sure to join the group so the organizers and the opposing team can be contacted easier via the comments. If you are unable to find this group, add me up on facebook and request an invitation from me.
Organizers:
1. Preston Liew (S1Xiao)
2. Loke Chi Kang (S1Xiao)
3. Boffy Liong (S1Xiao)
* Email: xprestea95@gmail.com
* HP No. : 016-8420802/0168443258 (Preston Liew)
* Facebook Profile Page:
- Loke Chi Kang: http://www.facebook.com/VennyLoke
Registration Deadline: 31st May 2011
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Challenge Details:
Date: 10th June to 17th June
The teams must contact each other and agree on a matchdate/time by using the comment function in this event's facebook group. You must get in touch with your opponent team in the first three days of a round to schedule the match. If a team does not respond up to that time, their opponent is allowed to dictate at least two possible dates to play. If the opponent does not respond to your matchdate/time inquiry until the default date, your team gets a default win. If both teams do not use the comment function to schedule a matchdate/time, a cointoss will decide which team advances. Both teams have to be in the hosted game at least 15 min after the time you agreed on. You may deviate from this if the other team agrees. If both teams fail to post schedules in time, they have to play on the default date.
Team Slots: As many as possible. (Aiming for 15 teams and above)
Fees: RM20 per team
Prizes:
Champion : RM 150 (cash)
1st runner-up : RM 100 (cash)
2nd runner-up : RM 50 (cash)
(**Note: The amount of prize could be change according to certain circumstances.)
(**Note: Cash amount will decrease if total teams are less than 25 teams.)
(**Note: Cash amount will also increase if total teams are more than 25 teams.)
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Tournament Format :
Teams will play head to head directly in playoffs. Playoffs will be a DOUBLE ELIMINATION format (Winner / Loser Bracket), will be a Best of Three game.
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- Team leader will be reminded about their incoming match through SMS and E-mail 1 day before the match.Team leaders are responsible to inform their members to attend incoming match punctually.
- Gamers must report to the respective game zone 10 minutes before the match. Participants who are late for more than 10 minutes will be disqualified. No dispute or whatsoever will be entertained.
- All players are required to follow the instruction of the Organizers before the game starts.
Note: Organizers will be the Observer of the game.
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STTSS IDC 2011 Rules and Regulations:
Game Version: Warcraft 3 1.24e
Map Version: v6.71b
Competition: 5v5
Game Mode: -cm (**Note: It is forbidden to pause the game during the draft.)
Tournament Structure: Single Elimination
Match Winner: The team that completely destroys the opponent’s Ancient or if the opponent team surrenders.
Note: First team's leader that types out 'GG' will be considered as auto-forfeit.
The match will begin with a coin toss and winner of the coin toss will get to choose :
(a) Sentinel / Scourge side of the map or
(b) Draft order (1st / 2nd pick)
(a) Sentinel / Scourge side of the map or
(b) Draft order (1st / 2nd pick)
- If a team is not able to gather five players for a scheduled match the opposite team gets the auto win.
- Flaming is not tolerated and will result in a default win for the opponent.
- Vulgarity is not tolerated and will result in a default win for the opponent. (Vulgarity includes the word: CB, F**K, SH*T, B**CH, TLN, etc.)
- Both teams are responsible for saving the game every 10-15 minutes or after major events (big teamfights, roshan kills, barracks kills, etc.). Every save has to be announced with a countdown and/or a pause. Save often! (**Note: When there are problems with the game (no saves or the host disconnects at 55 minutes and the last save was at 15 minutes, etc.) you must contact a tournament admin who will decide what happens.
- If one player disconnects and there is no remake, you are allowed to either:
1) Use the hero and his items
2) Sell ALL items from the hero - Remakes are allowed due to the following circumstances ONLY:
1. Host disconnects
2. Lagging problems
- Illegal softwares such as MapHacks are NOT prohibited.
- No Exploitation of any known old or new bug discovered during play.
- Backdoor is allowed.
By participating in this challenge, participants fully and unconditionally agree to accept and to be bound by the aforesaid terms and conditions of the tournament and the decision of STTSS IDC 2011, which is final.
We thank you for your understanding.
We thank you for your understanding.
EDIT:
Teams will be disqualified due to the following reasons:
1. Flaming
2. Vulgarity
3. Usage of illegal softwares such as maphacks
4. Lack of punctuality
5. Not following the rules of the organizers

